Small Giant, Lawful Evil
Armor Class 13 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 20 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Giant, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The cursed giant makes two greatclub attacks. If the cursed hill giant hits the same target with both greatclub attacks, the target must make a DC 10 Constitution saving throw or be incapacitated until the end of the target's next turn.

Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.

Description

Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.

Previous Versions

Name Date Modified Views Adds Version Actions
1/3/2023 2:27:45 PM
2
1
1
Coming Soon

Habitat: Hill

Talbem_Hellhammer

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