Large Plant, Unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 20 ft., Swim 20 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +2
Damage Resistances Cold, Fire, Radiant
Damage Immunities Lightning
Condition Immunities Blinded, Deafened, Exhaustion
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Illumination. While it has at least 1 hit point, the astral shambling mound sheds dim light in a 10-foot radius.

Unusual Nature. The mound doesn’t require air or sleep.

Actions

Multiattack. The astral shambling mound makes two heat-drain slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Heat-Drain Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage and 8 (1d8 + 4) radiant damage.

Engulf. The astral shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 8 (1d8 + 4) bludgeoning damage and 8 (1d8 + 4) radiant damage.  Until this grapple ends, the target takes 3 (1d6) cold damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Habitat: ForestSwamp

Critical_Chris

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