Medium Or Small Plant, Chaotic Evil
Armor Class 12 Natural
Hit Points 72 (5d6 + 20)
Speed 20 ft., Climb 20 ft.
STR
12 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
3 (-4)
Condition Immunities Blinded, Deafened
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Corpse Hands. When first encountered, a corpse flower bud  contains the hands corpses of 1d6 + 3 humanoids. A corpse flower bud can hold the remains of up to nine severed hands. 

While it has at least one humanoid hand in its body, the corpse flower can use a bonus action to do one of the following:

  • The corpse flower digests one hand of a corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the hand remains. Any equipment on the hand is expelled from the corpse flower in its space.
  • The corpse flower animates one corpse hand in its body, turning it into a Crawling Claw . The Crawling claw appears in an unoccupied space within 5 feet of the corpse flower and acts immediately after it in the initiative order. The Crawling Claw acts as an ally of the corpse flower bud but isn’t under its control, and the flower’s stench clings to it (see the Stench of Death trait).

Spider Climb. The corpse flower bud can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stench of Death. Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of the turn. Creatures that are immune to poison damage or the poisoned condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all corpse flowers for 24 hours.

Actions

Tentacle. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: (1d6 + 2) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) poison damage.

Harvest the Hands of the Dead. The corpse flower grabs one unsecured dead humanoid hand within 10 feet of it and stuffs the corpse into itself, along with any equipment the hand has on it digits. The remains can be used with the Corpses trait.

Monster Tags: plant

Habitat: ForestSwampUrban

MorlakPortercrank

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