Medium Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (Stunned leather armor, shield)
Hit Points 30 (4d10 + 2)
Speed 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
7 (-2)
CHA
10 (+0)
Saving Throws DEX +4
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The Goblin Sergent can take the Disengage or Hide action as a bonus action on each of its turns.

Team leader. Other Goblins allies have advantage on attack rolls while within 30 feet of the Goblin Sergent, provided it isn’t incapacitated and able to speak and to be heard.
In addition, the same goblin allies gain an extra attack bonus equal to the charisma bonus of the Goblin Sergent.

Actions

Multiattack. The Goblin Sergent makes two Scimitar attacks in the same turn.

Scimitar+1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 5) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

The Goblin Sergent is bulkier and taller, reaching a medium size. he is normally a leader of a small team of Goblin.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

GiganteBuono

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