Small Aberration, Unaligned
Armor Class 14 Natural armor
Hit Points 45 (8d8 + 9)
Speed 30 ft., Swim 60 ft.
STR
13 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
13 (+1)
WIS
13 (+1)
CHA
13 (+1)
Skills Perception +5
Damage Resistances Cold
Condition Immunities Blinded
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blind Senses. The Albino Penguin can't use its blindsight while deafened and unable to smell.

Hold Breath. The Albino Penguin can hold its breath for 30 minutes.

Keen Hearing and Smell. The Albino Penguin has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Unlucky Number. Creatures hit by the Albino Penguin get disadvantage on the next attack roll they make.

Actions

Eldtritch Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage and 2 (1d4) psychic damage. The target must also succeed on a DC 10 Wisdom saving throw or be stunned until the end of their next turn.

Description

Being more akin to a monster in the shape of a penguin, Albino Penguins are thought to be the result of rampant experimentation by Mind Flayers. Rumored to be easily slaughtered livestock, they are living proof that nothing from the Underdark is safe.

Monster Tags: abberation

Habitat: CoastalUnderdarkUnderwater

CamperCarl

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