Spellcasting. Adonis is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Adonis has following [Ranger] spells prepared:
1st level (4 slots): Hunter's Mark, Esnaring Strike
2nd level (3 slots): Locate Object, Misty Step, Pass without Trace
3rd level (2 slots): Conjure Animals, Conjure Barrage
Gunner. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on Adonis' ranged attack rolls.
Sneak Attack. Once per turn, Adonis can deal an extra 2d6 damage to one creature he hits with an attack with a finesse or ranged weapon if he has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and he doesn't have disadvantage on the attack roll.
Multiattack Defense. When a creature hits him with an attack, Adonis gains a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Land's Stride. Moving through nonmagical difficult terrain costs you no extra movement and you can also pass through nonmagical plants without being slowed by them and without taking damage from them. You have advantage on saving throws against plants that are magically created or manipulated to impede movement.
Preserved by the Hunt God (Mythic Trair; Recharges after a Short or Long Rest). If Adonis is reduced to 0 hit points, she doesn't die or fall unconcious. Instead, she sheds her skin, regains 117 hit points, and moves up to his speed without evoking oppurtunity attacks. After this he gains resistance to piercing, slashing and bludgeoning damage from non-silvered attacks.
Double Shot. Adonis makes 2 attacks with his Cursescourge.
Cursescourge. Ranged Weapon Attack: +14 to hit, range 30/90 ft., 1 target. Hit: 11 (1d10 + 5) piercing damage. If the target is an undead, lycanthrope, shifter, orc, goblinoids, minotaur, satyr, tiefling or yuan-ti, They must make a DC 17 Constitution saving throw. On a failure they take an extra 1d8 + 4 necrotic damage.
Eagle's Eye. Ranged Weapon Attack: +14 to hit, range 80/240 ft., 1 target. Hit: 16 (2d10 + 5) piercing damage. If the target is an undead, lycanthrope, shifter, orc, goblinoids, minotaur, satyr, tiefling or yuan-ti, They must make a DC 17 Constitution saving throw. On a failure they take an extra 1d8 + 4 necrotic damage.
Cunning Action. Adonis can take a bonus action on each of his turns to take the Dash, Disengage, or Hide action.
Uncanny Dodge (4/day). When an attacker that Adonis can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.
Adonis can take 3 legendary actions, choosing from the options below. He can take only one legendary action at a time and only at the end of another creature's turn. Adonis regains spent actions at the start of his turn.
Move. Adonis moves up to his speed.
Shoot. Adonis makes 1 attack with either Cursescourge or Eagle's Eye.
If Adonis Kynigos' mythic trait is active, he can use the option below as legendary actions for 1 hour after using Preserved by the Hunt God
Teleport. Adonis teleports up to 50 ft. to an unoccupied space he can see.
Tendrils of the Hunter (Costs 2 Actions). Any creature within a 10 ft. radius must make a DC 17 Constitution Saving Throw. On a fail, they take 4d8 + 4 necrotic damage.and must spend their movement next turn to get as far as possible away from him without taking oppurtunity attacks.
Curse of the Hunted (Costs 2 Actions). One creature Adonis can see within 120 ft. of him must make a DC 17 Wisdom Saving Throw. On a failure they take 2d10 + 4 necrotic damage and is Frightened of him. On a success they take half that damage. If they failed the save they can make a DC 17 Wisdom Saving Throw at the end of their turn, where on a success the Frightened condition ends.
Comments