Large Undead (Unicorn), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 282 (24d12 + 44)
Speed 100 ft.
STR
26 (+8)
DEX
14 (+2)
CON
22 (+6)
INT
9 (-1)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws STR +13
Damage Vulnerabilities Radiant
Damage Resistances Cold, Fire
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 18
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Undead Nature. Binky's does not require air, food, drink, or sleep.

Undead Fortitude. If damage reduces Binky to 0 hit points, it must make a Constitution saving throw with a DC of 2 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Binky drops to 1 hit point instead.

Vile and Unnatural Predator. Binky deals 50% extra demage against any frightened creature.

Legendary Resistance(3/Day). If Binky fails a saving throw, it can choose to succed instead.

Actions

Hooves. Melee Weapon Attack: +10 to hit, reach 6ft., one target. Hit: 30 (10d6) bludgeoning damage plus 20 (2d12) necrotic demage.

Rampage (Recharge 5-6). Binky moves at its full speed up to 20 feet to an unoccupied space it can see. Any foe in Binky's way recives 28 (8d6) bludgeoning demage and are knocked prone.

Reactions

Voracious Cannibal. When a near living creature dies, Binky can spends one of its legenday actions to eat a piece of the dead creature's flesh, and recovers 40 hit points. Any alive creatures 10ft near Binky when he eats a corpse must succeed on a DC 12 Charisma saving throw or become frightened for 1 minute.

Necroplasm Bath. Once per encounter, when targeted by a spell, Binky can nullify the effect, like the effect of a counterspell spell. This action also shakes necroplasm from its body; any target near 10ft from Binky takes 12 (3d6) necrotic demage.

Legendary Actions

Binky has 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Binky regains spent legendary actions at the start of its turn.

Cruelty. Binky uses its Hooves attack against the creature with the lowest Hit Points in the range of the attack.

Veiled hate (Costs 2 Actions). Binky stares one creature it can see within 10 feet of it. The target must succeed on a DC 16 Charisma saving throw against the fear or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Binky's stare for the next 24 hours.

Description

An unfarthomably dangerous creature born from the most twisted form of necromancy and profane powers used in a once pure heart unicorn.

Binky most resembles a Clydesdale horse, with long silver hair that makes up its mane and tail. Instead of the characteristic feathering running the lower legs of a well groomed Clydesdale, Binky is covered with multiple onyx-colored human skulls emitting an eerie green glow. Said skulls also run the length of the chest and neck, ending just below the jaw. Binky's body hair is of an onyx shade, identical to the skulls that run its legs.

The necrotized monster pulsates with dark energy, occasionally flickering with shades of darkness, as if it were lightning. It snorts a toxic chemical concoction that is lethal in large doses if inhaled. Binky's horn is made of the strongest ivory, magically enchanted and sharper than any mundane sword.

Notes:
This is my try to bring this monster from AQW (an online flash game) to dnd to be used or to show up in reddit some day. I don't have much experience about making monster, so maybe some details or numbers will be inappropriate.
Resuming, Binky is a unique, undead full-turbo unicorn. Hope someone have fun with it.

Monster Tags: undead

Habitat: Forest

Vrahisen

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