Minor Immutability. The dragon has advantage on saving throws against its form being changed in any way.
Rock Supreme Camouflage. The dragon's Stealth modifier is doubled while the dragon is trying to hide in rocky and/or snowy terrain.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 1 fire damage or cold damage (dragon's choice).
Fireball. Melee Weapon Attack: +4 to hit, range 10/40 ft., one target. Hit: 5 (1d10) fire or cold damage (dragon's choice) plus 2 (1d4) bludgeoning damage.
Coldfire Breath (Recharge 6). The dragon exhales a burst of icy flame in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 5 (2d4) fire damage plus 7 (3d4) cold damage on a failed save, or half as much damage on a successful one.
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