Small Dragon, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., Burrow 25 ft., Fly 50 ft.
STR
14 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws DEX +3, CON +4, WIS +2, CHA +2
Skills Perception +4, Stealth +2
Damage Resistances Cold, Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Minor Immutability. The dragon has advantage on saving throws against its form being changed in any way.

Rock Supreme Camouflage. The dragon's Stealth modifier is doubled while the dragon is trying to hide in rocky and/or snowy terrain.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 1 fire damage or cold damage (dragon's choice).

Fireball. Melee Weapon Attack: +4 to hit, range 10/40 ft., one target. Hit: 5 (1d10) fire or cold damage (dragon's choice) plus 2 (1d4) bludgeoning damage.

Coldfire Breath (Recharge 6). The dragon exhales a burst of icy flame in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 5 (2d4) fire damage plus 7 (3d4) cold damage on a failed save, or half as much damage on a successful one.

Habitat: DesertHillMountainUnderdark

Dragonekillax2

Comments

Posts Quoted:
Reply
Clear All Quotes