Huge Giant (Goblin, Goblinoid), Typically Neutral Evil
Armor Class 15 Hide armor
Hit Points 32 (4d10 + 10)
Speed 30 ft., Speed Cannot be lowered
STR
18 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
5 (-3)
WIS
5 (-3)
CHA
3 (-4)
Saving Throws STR +7, CON +8
Damage Resistances Bludgeoning, Piercing
Condition Immunities Charmed, Frightened, Grappled, Poisoned
Senses Passive Perception 13
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Thick Fat. Takes halved damage from ranged Weapons

Actions

Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11(2d6 + 4) [Bludgeoning] damage. 

 

Burp. Heals 5 (2d4) Hp of self.

 
Legendary Actions

After Dealing 25 damage total, Brungus gains a legendary action

Barrel throw (Costs 1 Legendary Actions). Ranged Weapon Attack: +8 to hit, range 10/90 ft., 1 target. Hit: 6 (1d10 + 2) [Bludgeoning] damage. Summons 1d4 Goblins even if it misses.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Brungus Is a very large Goblin, no one knows how he got so big, but he is strong non-the-less. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Goblinoid

Habitat: ForestHillMountainSwamp

Nukebrain

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