Necromancer. Vadania has levels in wizard of the necromancer subclass and counts as a 12th level wizard with the school of necromancy subclass. For their prepared wizard spells Vadania uses intelligence as her spellcasting ability (spell save DC 19, spell attacks +11)
Inured to Undeath. Vadania has resistance to necrotic damage, and their hit point maximum can’t be reduced.
Grim Harvest. Once per turn when Vadania kills one or more creatures with a spell of 1st level or higher, She regains hit points equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. She doesn’t gain this benefit for killing constructs or undead.
Deathless Nature. Vadania have advantage on saving throws against disease and being poisoned, and has resistance to poison damage, has advantage on death saving throws. Vadania don’t need to eat, drink, or breathe. She also doesn’t need to sleep, and magic can’t put you to sleep. She can finish a long rest in 4 hours if she spends those hours in an inactive, motionless state, during which you retain consciousness.
Special Equipment. Vadania possesses a hat of disguise, cloak of displacement, and a ring of fire resistance.
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) radiant damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapon (Recharge 5–6). The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw, taking 38 (7d10) radiant damage on a failed save, or half as much damage on a successful one.
Spellcasting. The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
1/day each: calm emotions, faerie fire
Description
Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Vadania was a reborn who was once an elf, transformed into a moonstone dragon as part of a plan to fight off against a powerful being known as "the lost son"
Personality traits as a dragon "I often lose track of whether I’m in the Feywild or on the Material Plane."
Ideals. "Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders?"
Previous Versions
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1/4/2023 8:49:28 PM
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