Legendary Resistance (2/Day). If the drake fails a saving throw, it can choose to succeed instead.
Ancient Repellent. The drake has advantage on being inflicted with a condition if it is within 1 mile of an adult or older dragon.
Multiattack. The drake makes four attacks, one with its bite, two with its claws, and one with its tail. It can replace up to two of them with a fireball attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 17 (2d10 + 6) piercing damage plus 2 (1d4) fire damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d4 + 6) bludgeoning damage.
Fireball. Melee Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 13 (2d12) fire damage.
Evasion (Recharge 6). The drake casts freedom of movement while targeting itself, but during the duration, the drake gains advantage on Dexterity saving throws and all attacks against the drake gain disadvantage as long as the drake is moving.
Healing Mark (Recharge 5-6). The drake marks a target with hit points that it can see within 120 feet for 1 hour. If the drake reduces that target to 0 hit points within the time of the duration, the drake regains 13 (2d12) hit points.
Description
Ancientbringer drakes are almost identical to fury drakes in overall body shape. However, they are far larger and more intelligent, and will often team up with humanoids or even powerful dragons. This is because these drakes were believed to be created by Io (the creator of dragonkind) to assist powerful dragons in tasks that even they could not do alone.
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