Temperature Aura. The dragon constantly excretes either extreme cold or extreme heat. At the start of each of the dragon's turns, it deals 1 fire damage to each creature within 5 ft of it. The dragon can also choose to turn off the aura for 1 round, after which it automatically restarts, automatically dealing 1 fire or cold damage to each target within 10 ft of the dragon in the process.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 1 fire damage.
Fireball. Ranged Weapon Attack: +3 to hit, range 10/25 ft., one target. Hit: 5 (1d10) fire damage (dragon's choice).
Fire Breath (Recharge 6). The dragon exhales an burst of flame in a 10-foot cone or 15-foot, 5-foot wide line. Each creature in that area must make a DC 9 Constitution saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.
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