Small Dragon, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 16 (3d6 + 6)
Speed 25 ft., Burrow 10 ft., Fly 45 ft.
STR
14 (+2)
DEX
11 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws DEX +2, CON +4, WIS +2, CHA +2
Skills Perception +4, Stealth +2
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Petrified, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Temperature Aura. The dragon constantly excretes extreme heat. At the start of each of the dragon's turns, it deals 2 fire damage to each creature within 5 ft of it. The dragon can also choose to turn off the aura for 1 round, after which it automatically restarts, automatically dealing 1 fire damage to each target within 10 ft of the dragon in the process.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 2 (1d4) fire damage.

Fireball. Ranged Weapon Attack: +3 to hit, range 10/25 ft., one target. Hit: 7 (2d6) fire damage.

Fire Breath (Recharge 5-6). The dragon exhales an burst of flame in a 15-foot cone or 20-foot, 5-foot wide line. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Dragonekillax2

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