Soaring on Crystal Wings. Crystalwing floats on two Crystal Wings, two creatures with independent actions. Crystalwing requires these wings to be alive in order to fly and use certain abilities (Detailed in those actions). The wings share Crystalwing's initiative count, always acting directly after him.
Dualcast. Crystalwing can cast Eldritch Blast and another spell of his choice all within the same action. Crystalwing can also cast an action and bonus action spell in the same turn.
Legendary Resistance (3/day). If Crystalwing fails a saving throw, he can choose to succeed instead.
Eldritch Invocations. Crystalwing has the following Eldritch Invocations:
- Agonizing Blast
- Eldritch Sight
- Eldritch Mind
- Repelling Blast
Spellcasting. Crystalwing is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Crystalwing has following Warlock spells prepared:
Cantrips (at will): [Eldritch Blast (4 blasts)]
Unlimited: [Dream], [Hypnotic Pattern], [Invisibility], [Major Image], [Misty Step], [Project Image]
Pact Spells (6 slots, 5th level): [Blight], [Dimension Door], [Faerie Fire], [Hold Person], [Invisibility], [Invoke Authority], [Mirror Image], [Misty Step], [Sickening Radiance], [Sleep]
Crystalize (Recharge 5-6). Crystalwing crystalizes his main body, rendering him immune to all damage but preventing him from taking any actions, bonus actions, movement, or reactions until the start of his next turn, though the wings can still act.
Siphon (Recharge 5-6). Crystalwing siphons 25 hit points from each of his wings to restore 50 hit points to himself.
Eldritch Hyperblast (Recharge 6). Crystalwing uses his wings (Which will lose their turns for this round) to unleash a massive blast of Fey energy. All creatures in a 50 foot cone must make a Constitution saving throw DC 18 or take 45 (9d10) force damage on a failed save. On a successful save the creature will take half the damage. After this attack, the Crystal Wings will be Incapacitated for one round.
Distort (Recharge 5-6). Crystalwing redirects one attack or spell back on the attacker.
Lair and Lair Actions
The domain of Crystalwing is a finite void of stars which he can control at will.
Lair Actions
On the initiative count matching Crystalwing's (losing initiative ties), Crystalwing takes a lair action to cause one of the following effects; Crystalwing can’t use the same effect two rounds in a row. If a Crystal Wing is destroyed, Crystalwing cannot use the lair action corresponding to that wing.
- The left Crystal Wing emits a blinding light, creatures must succeed on a Constitution saving throw DC 15 or be blinded until the end of their next turn. On a successful save, nothing happens.
- The right Crystal Wing unleashes a flurry of multicolored lasers. Each character must make a Dexterity saving throw DC 15 or take 9 (3d6) damage, the type of which is determined by rolling a d8. On a successful save, the creature takes no damage.
- Acid
- Cold
- Fire
- Force
- Lightning
- Poison
- Psychic
- Thunder
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