Armor Class
16
Hit Points
90
(5d10 + 65)
Speed
STR
16
(+3)
DEX
16
(+3)
CON
20
(+5)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
STR +6, DEX +6, CON +8
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone
Senses
Passive Perception 15
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Parts of a Whole. The two Crystal Wings take their actions after Crystalwing, the creature whom they are attached to. They also must be alive in order for Crystalwing to make certain attacks.
Actions
Multiattack. The Crystal Wing makes two Crystal Javelin attacks.
Crystal Javelin. Ranged Weapon Attack: +6 to hit, range 40/80 ft., 1 target. Hit: 13 (2d10+3) damage determined by rolling a d8.
- Acid
- Cold
- Fire
- Force
- Lightning
- Poison
- Psychic
- Thunder
Comments