Large Undead (Demon), Chaotic Evil
Armor Class 24 Natural, Plus Plated Armor
Hit Points 1600 (105d20 + 550)
Speed 60 ft., fly 60 ft.
STR
26 (+8)
DEX
22 (+6)
CON
24 (+7)
INT
20 (+5)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +17, CON +16, WIS +14
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed
Senses Blindsight 120 ft, Darkvision 120 ft, Unknown Can see in magical darkness, smoke and fog, Passive Perception 18
Languages Abyssal, Common, Draconic, Infernal, Olman, Telepathy 120 ft, Telepathy Speak with bats
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spell-Like Abilities (18 Level Caster): Save DC 18 +8 to Hit

At Will: Plane Shift (7), Incendiary Cloud (8)

Cantrips: Acid Splash, Chill Touch, Infestation, Shocking Grasp, Toll the Dead

1 Level:  (6 Slots)  Cause Fear, Fog Cloud, Ray of Sickness

2 Level: (4 Slots)  Crown of Madness, Misty Step, Phantasmal Force

3 Level: (4 Slots)  Bestow Curse, Counterspell, Vampiric Touch

4 Level: (4 Slots)  Blight, Phantasmal Killer, Raulothim's Psychic Lance

5 Level: (4 Slots)  Enervation, Modify Memory, Synaptic Static

6 Level: (4 Slots)  Circle of Death, Mass Suggestion, Scatter

7 Level: (3 Slots)  Power Word Pain, Reverse Gravity

8 Level: (3 slots)   Maddening Darkness, Power Word Stun

9 Level: (3 Slots)  Mass Polymorph, Time Stop

Actions

Makes 4 Attacks per round

Melee:

Bite Attack: (Costs 1 Attack) +10 to hit (2d8+9 piercing, +2d6 necrotic.)

2 Claw Attacks: (Each Claw Costs 1 Attack) +10 to hit (2d6+9 slashing, +1d6 poison, +1d4 Strength drain)

 

Bonus Actions

Nimble Escape: Zotzilaha can take the Disengage or Hide action as a Bonus Action on each of his turns.

Reactions

When Zotzilaha takes any cold damage, he can use his reaction to use his Psychic Scream as a reaction.

Psychic Scream (costs 2 attacks): Zotzilaha lets out a supersonic psychic scream in a 60 ft cone.

Each creature in the area must succeed on a WIS Save DC 18 or take 3d8 Psychic damage and be incapacitated until their next turn which they can try to make the save again.

Legendary Actions

Recharges on a 5/6
Special Attacks: (Costs 2 Attacks) Breath weapon 30 ft. cone.

Any creature in the area needs to make a DEX DC 18 or take 6d8 poison and 6d8 necrotic damage, or half as much on a successful save.

Legendary Resistance (3/day). If Zotzilaha fails a saving throw, he can choose to succeed instead.    

Mythic Actions

Enslave: (2/day)

The Zotzilaha Targets one creature it can see within 60ft of it. The target must succeed a WIS DC 18 saving throw or be magically Charmed by the Zotzilaha until the Zotzilaha dies or until it is on a different plane of existence from the target. The Charmed target is under the Zotzilaha’s control and can’t take Reactions, and the Zotzilaha and the target can communicate telepathically with each other over any distance. 

Whenever the Charmed target takes damage, the target can repeat the saving throw. On a success, the Effect ends.

No more than once every 24 hours, the target can also repeat the saving throw when it is at least 100 miles away from the Zotzilaha.

Description

Large Ancient Evil Demon Demi-God

Zotzilaha is a batlike humanoid that stands over nine feet tall. Its head is that of a monstrous bat, its mouth filled with enormous fangs. A pair of leathery wings sprout from its back. Its wickedly clawed arms are deceptively long, and it usually keeps them folded against its body like a praying mantis. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JennofFrantz