Burrow. Instead of walking the Whopperflower sinks into the ground and emerges in a nearby area.
Spin. Melee Weapon Attack: +5 to hit, reach 5 ft square., 1 target. Hit: 5 (1d6 + 2) cold damage and inflicts Cryo.
Crystalline Spikes. RangedWeapon Attack: +5 to hit, range 10/30 ft., 1 target. Hit: 7 (1d10 + 3) cold damage and inflicts Cryo.
Frost Cannon. Takes 1 extra turn to charge RangedWeapon Attack: +5 to hit, range 10/30 ft., 1 target. Hit: 24 (4d10 + 3) cold damage and inflicts Cryo. While charging the Whopperflower becomes immune to Cryo, Hydro and Dendro and a shield with 1d10 temporary hit points but vulnerability to Pyro. When the shield is depleted the charge gets interrupted and the Whopperflower is stunned for it's next turn.
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