Medium Or Small Plant, Chaotic Neutral
Armor Class 14 Natural armor
Hit Points 21 (3d10 + 5)
Speed
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Senses Passive Perception 16
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Burrow. Instead of walking the Whopperflower sinks into the ground and emerges in a nearby area.

Spin. Melee Weapon Attack: +5 to hit, reach 5 ft square., 1 target. Hit: 5 (1d6 + 2) cold damage and inflicts Cryo. 

Crystalline Spikes. RangedWeapon Attack: +5 to hit, range 10/30 ft., 1 target. Hit: 7 (1d10 + 3) cold damage and inflicts Cryo.

Frost Cannon. Takes 1 extra turn to charge RangedWeapon Attack: +5 to hit, range 10/30 ft., 1 target. Hit: 24 (4d10 + 3) cold damage and inflicts Cryo. While charging the Whopperflower becomes immune to Cryo, Hydro and Dendro and a shield with 1d10 temporary hit points but vulnerability to Pyro. When the shield is depleted the charge gets interrupted and the Whopperflower is stunned for it's next turn.

Lelcrafen

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