Armor Class
12
Leather armor
Hit Points
14
(2d8 + 5)
Speed
STR
12
(+1)
DEX
14
(+2)
CON
10
(+0)
INT
18
(+4)
WIS
16
(+3)
CHA
12
(+1)
Senses
Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Ice Pillars. Summons a pillar below itself that has 4d6 hit points, immunity to Cryo Hydro and Dendro, vulnerability to Pyro and Melee attacks performed with Heavy Weapons.
Staff Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) Bludgeoning damage.
Icicle Strikes. RangedWeapon Attack: +6 to hit, range 10/30 ft., 1 target. Hit: # (1d8 + 4) Cold damage and inflicts Cryo.
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