Armor Class
16
(natural armor)
Hit Points
16
(3d6 + 6)
Speed
25 ft., Burrow 10 ft., Fly 45 ft.
STR
14
(+2)
DEX
11
(+0)
CON
15
(+2)
INT
8
(-1)
WIS
11
(+0)
CHA
11
(+0)
Saving Throws
DEX +2, CON +4, WIS +2, CHA +2
Skills
Perception +4, Stealth +2
Damage Resistances
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Fire
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages
Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Heated Aura. At the start of each of the dragon's turns, or whenever its hit by a melee attack from a hostile creature, it deals 1 fire damage to each creature within 10 ft of it.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) fire damage.
Fireball. Ranged Weapon Attack: +3 to hit, range 10/25 ft., one target. Hit: 7 (3d4) fire damage.
Fire Breath (Recharge 6). The dragon exhales an burst of flame in a 15-foot cone or 20-foot, 5-foot wide line. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.
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