Heated Aura. At the start of each of the dragon's turns, or whenever its hit by a melee attack from a hostile creature, it deals 3 (1d6) fire damage to each creature within 15 ft of it.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 6 (1d12) fire damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Fireball. Ranged Weapon Attack: +6 to hit, range 10/25 ft., one target. Hit: 22 (4d10) fire damage.
Fire Breath (Recharge 5-6). The dragon exhales an burst of flame in a 80-foot cone or 85-foot, 10-feet wide line. Each creature in that area must make a DC 20 Constitution saving throw, taking 67 (15d8) fire damage on a failed save, or half as much damage on a successful one.
Death Gaze (1/Day). The dragon makes a Fireball attack on a target within range, which has advantage if the target is vulnerable to fire or bludgeoning damage. On a hit, the target takes no damage but must succeed on a DC 19 Constitution saving throw or, if it has 70 hit points or less, drop to 0 hit points immediately.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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