Armor Class
12
Natural armor
Hit Points
10
(2d8)
Speed
25 ft., Swim 40 ft.
STR
5
(-3)
DEX
16
(+3)
CON
10
(+0)
INT
3
(-4)
WIS
6
(-2)
CHA
2
(-4)
Damage Resistances
Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Paralyzed, Poisoned, Unconscious
Senses
Tremorsense 60 ft., Passive Perception 8
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Water Spear. Ranged Weapon Attack: +4 to hit, range 60/120 ft., 1 target. Hit: 2d8 + 2 cold damage. Fires a chunk of water from the Water Shifter's own body, takes 1 HP to use.
Bonus Actions
Regeneration. As a bonus action, this creature can regenerate up to 3 hit points by combining water to its own body. Only possible if there is available water.
Description
Water Shifters are elementals indistinguishable from puddles of water. They sometimes come about when an Ice Shifter melts.
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