Multiattack. The owl makes three attacks, one with its bite and two with its talons.
Bite. Melee Weapon Attack: +11 to hit, reach 12 ft., 1 target. Hit: 28 (6d6 + 7) piercing damage.
Talons. Melee Weapon Attack: +11 to hit, reach 12 ft., 1 target. Hit: 23 (3d10 + 7) slashing damage.
Poison Gas (Recharge 5-6). The owl exhales noxious gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 56 (16d6) poison damage and being poisoned for 1 hour on a failed save, or half as much on a successful save and is not poisoned. While poisoned in this way, the creature is unconscious for the duration.
Steam Cannon. Ranged Weapon Attack: +11 to hit, range 60/240, 1 target. Hit: 24 (7d6) fire damage.
The owl can take three legendary actions per turn. Expended actions are regained at the start of its next turn.
Steam Cannon. The owl makes a steam cannon attack.
Wing Attack (Costs 2 Actions). The owl beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The owl can then fly up to half its flying speed.
Description
A clockwork owl built by the artificers of Tower City.
Image Source: Maksim Shevchenko on Artstation
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