Armor Class
18
natural armor
Hit Points
58
(8d10 + 18)
Speed
15 ft.
STR
14
(+2)
DEX
17
(+3)
CON
17
(+3)
INT
2
(-4)
WIS
9
(-1)
CHA
7
(-2)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Poisoned
Senses
Blindsight 60ft, Passive Perception 9
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. Blast Ended Skrewt can make 2 stinger attacks.
Stinger attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6+ 4) poison damage. Creature must make a DC10 con save or be poisoned.
Bonus Actions
Movement Blast (Recharge 4-6)
The blast Ended skrewt can use its blaster as a bonus action to dash forward 30ft. any creature within 5ft or in its direct path must make a DC 15 dexterity saving throw or take 8(2d8) fire damage and is pushed 10ft away and knocked prone on a save take half damage.
Reactions
Blast Ended Skrewts don't get a reaction
Description
Enter a general description for your monster here.
Comments