Large Monstrosity, Chaotic Neutral
Armor Class 18 natural armor
Hit Points 58 (8d10 + 18)
Speed 15 ft.
STR
14 (+2)
DEX
17 (+3)
CON
17 (+3)
INT
2 (-4)
WIS
9 (-1)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Blindsight 60ft, Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. Blast Ended Skrewt can make 2 stinger attacks.

Stinger attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6+ 4) poison damage. Creature must make a DC10 con save or be poisoned.

 

Bonus Actions

Movement Blast (Recharge 4-6)

The blast Ended skrewt can use its blaster as a bonus action to dash forward 30ft. any creature within 5ft or in its direct path must make a DC 15 dexterity saving throw or take 8(2d8) fire damage and is pushed 10ft away and knocked prone on a save take half damage.

Reactions

Blast Ended Skrewts don't get a reaction

Description

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Theclassypanda

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