Gargantuan Swarm of Large oozes, Typically Chaotic Neutral
Armor Class 11 Natural Armor
Hit Points 530 (30d20 + 150)
Speed 20 ft., Climb 20 ft.
STR
24 (+7)
DEX
3 (-4)
CON
20 (+5)
INT
6 (-2)
WIS
28 (+9)
CHA
7 (-2)
Saving Throws STR +15, CON +13
Skills Athletics +15, Intimidation +10
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Lightning, Slashing
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 22
Languages Abyssal, Common, Infernal, Primordial, Undercommon --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Feast of the Glutton (Recharges after a Short or Long Rest). {Ability gained after vices are merged at a Juiblex ooze shrine with a shard of Juiblex}. If Aldrich, The Devourer would be reduced to 0 hit points in 3rd seal, his current hit point total instead resets to 150 hit points, he regains any expended uses of Legendary Resistance. Additionally, Aldrich can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 110,000 XP (240,000 XP total) for defeating the Aldrich, The Devourer after his Feast of the Glutton activates.

Size comes with a Price. Activating third seal, allows Aldrich to assume his true form as their mass is expelled from the Glutinous Heart covering a maximum of 100ft x 100ft x 5ft, but in this form, if Aldrich is subjected to radiant damage, Aldrich, The Devourer must roll a DC22/Con Saving throw or lose 5ft x 5ft x 5ft of mass and gain 1 level of Hunger.  Aldrich can only gain this mass back after Aldrich consumes and creates an equal amount of biomass (Determined by DM). {This effect is removed after the Juiblex Ceremony}.  

Spire/Flood. Aldrich can swap between to unquiet forms to change the dynamics of a fight, unleashing his wrath and hunger onto those who are not allies.(Takes one action to switch between spire/flood)

Eldritch Spire: Transforming into a pillar of twisted gluttony, you can increase the range of your melee and range attacks by 150ft and regen increases by 8hp , as your body acts as full cover (PHB) protecting allies from incoming range attacks and them being able to use range attacks through you, taking damage instead if it hits you AC. while in this form you automatically fail against Dex saving throws from spells or other effects.

Gluttonous Flood: Transforming into a acidic crimson sea extending to 100ft turning the ground into difficult terrain and causing 2d6 acid at the beginning of each enemies turn. Aldrich's mass becomes highly corrosive in this state burrowing through 15ft of wood, stone or metal each round. Aldrich can create pieces of half cover 5ft x 5ft x 5ft shrinking total ground coverage. Aldrich rolls Dex saves against any (AOE) attack/spell attack that hits the ground or allies with Aldrich's mass. (Yes this gives flanking)

Hunger Creep. Aldrich consumes mass to keep their glutinous heart in check and to keep their urges stable. each day at dawn roll 1d4 - 1 to determine the amount of hunger gain at dawn after a called coin flip by the God of Fortune "Philip".

Slime in the Sheets. Aldrich can move through a space as narrow as 5 inches wide without squeezing.

Have you tried getting good (3/Day). If Aldrich fails a saving throw, they can choose to succeed instead.

Skill Issue. Aldrich has advantage on saving throws against spells and other magical effects.

Primal Strikes. Aldrich ignores other creatures resistance and immunity to nonmagical bludgeoning, piercing, and slashing damage.

your ass will always be cringe, while my ass will always be Thicc. Aldrich regains 38 hit points at the start of their turn if they have at least 1 hit point.

City Daddy. Aldrich, The Devourer deals double damage to objects and structures.

Moonwalk. Aldrich can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stealth is optional. While motionless, Aldrich looks like a large pool of black water. They are semi-transparent and so it is easier to see things closer to the surface.

Actions

Multiattack. Aldrich, The Devourer can use its Frightful Presence. It then makes four weapon attacks.

L+Ratio+No Maidens+Go Touch Grass+Get Deflected Idiot. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 7) bludgeoning damage plus 25 (6d8) acid damage.

Water Gun. Ranged Weapon Attack: +14 to hit, range 200/800 ft., one target. Hit: 21 (5d6 + 7) bludgeoning damage plus 7 (4d6) acid damage.

Dommy Mommy. Each creature Aldrich, The Devourer choses that are within 120 feet of him and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Aldrich, The Devourer's Frightful Presence for the next 24 hours.

Bonus Actions

Aldrich can summon 1 visage of their sins as a bonus action and acts after Aldrich's initiative (1 at a time)

Reactions

Comedy comes in threes. When Aldrich, The Devourer is subjected to lightning or slashing damage, its hit points are reduced by 170 and a Huge black pudding with 170 hit points splits off of it.

Legendary Actions

Aldrich, The Devourer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The pudding regains spent legendary actions at the start of its turn.

Milf Finder.(Primordial Sense) Aldrich makes a Wisdom (Perception) check detecting any active heartbeat or scent within 1 mile.
You're approaching me?. Aldrich moves up to half its speed.
What did the five fingers say to the face?. Aldrich makes one weapon attack.

 

Mythic Actions

Mythic Actions

Aldrich, The Devourer can take 3 Mythic actions, choosing from the options below. Only one Mythic action option can be used at a time and only at the end of another creature's turn. Aldrich, The Devourer regains spent Mythic actions at the start of their turn.{Abilities gained after vices are merged at a Juiblex ooze shrine with a shard of Juiblex}.

Devour (Costs 1 Action). Aldrich, The Devourer reaches out and grabs a creature within 10 ft. of it. They must make a DC 20 strength saving throw. On a fail they are moved into Aldrich space, and must make a DC 19 constitution saving throw, on a fail taking 29 (2d20 + 8) acid damage.

Tilt (Costs 2 Actions). Everything within 10 ft. of Aldrich, The Devourer must make a DC 23 dexterity check. On a fail they are pulled or pushed 20ft, and take 10 (2d8 + 6) Bludgeoning damage, and half that (distance and damage) on a success.

The Glutinous Supper (Costs 3 Actions). Aldrich Summons 1d4+3 of their vices to aid Aldrich in the feast.

Description

An anomalous calamity hailing from the Far Realms, the Devourer is a black pudding with an incomprehensible density. It has devoured worlds and its true appetite is insatiable. It has lived for eons, devouring mindlessly and increasing its mass until it devoured powerful enough beings that it gained sentience and powerful eldritch magic. This has allowed the Devourer to learn how to fold itself infinitely using non-Euclidian space, allowing it to occupy nearly any space smaller than itself. This is part of the magic that was used to bind it to its rune-inscribed metal core. The Devourer can take on any shape it desires; humanoids, objects, other creatures, even shapes such as tentacles or blades.

While in its true form, the black mass has swirling red clouds within it, resembling blood in the water. These clouds and the black void constantly shift and swirl.

Monster Tags: Prince of Elemental Evilfiendaberration

Habitat: Underdark

Crispy_Jay

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