Armor Class
16
(natural armor) (shield)
Hit Points
31
(4d8 + 14)
Speed
30 ft.
STR
18
(+4)
DEX
13
(+1)
CON
17
(+3)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The legionnaire has advantage on saving throws against spells and other magical effects.
Magic Weapons. The legionnaire's weapon attacks are magical.
Pack Tactics. The legionnaire has advantage on attack rolls against a creature if at least one of the legionnaire's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage.
Description
The Legionnaires are magical constructs formed in crystal and metal to appear as tall and imposing, armed soldiers. They are only as intelligent as their commander and need proper leadership to be efficient in combat.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/5/2023 10:28:03 PM
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5
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0
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1
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Coming Soon
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