Shapechanger. The chupacabra can use its action to polymorph into a chupacabra, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. (Hybrid Form Only). The chupacabra makes two attacks: two with its daggers (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Pounce (Hybrid Form Only). If the chupacabra moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the chupacabra can make one bite attack against it as a bonus action.
Description
A chupacabra is a cursed creature, who taps into a curse to change into the shape of a hairless werewolf-like beast with a piggish snout, long claws and a pair of demonic horns.
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