Multiattack. "Bones Jr" can attack 2 times per round.
Thrown Bone. "Bones Jr" launches one of its own bones in a bid to kill for its "parent". +2 to hit. Hit: 1d10 bludgeoning damage. Takes 1d10+1 damage regardless.
Bone-Knuckle Punch. +4 to hit. Hit: 1d6+2 bludgeoning damage
Puppet's Grasp. The target must succeed on a Dexterity saving throw of DC 14 or be grappled.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A bone puppet resembling the original Mr Bones from the televised kids' show of the same name.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments