Armor Class
11
Hit Points
6
(1d8 + 2)
Speed
20 ft.
STR
13
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Minion. If hit, this enemy immediately dies. If it fails a save, it immediately dies. Should it save, if the damage is over it's max HP, it dies; otherwise it is at full HP regardless. If a foe with this trait takes more damage than its max HP, a nearby enemy with this trait dies until the damage is below max HP.
Actions
Childlike Swipe. Melee Attack: 0 to hit, Hit:
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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