Small Undead, Neutral Evil
Armor Class 11
Hit Points 6 (1d8 + 2)
Speed 20 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Minion. If hit, this enemy immediately dies. If it fails a save, it immediately dies. Should it save, if the damage is over it's max HP, it dies; otherwise it is at full HP regardless. If a foe with this trait takes more damage than its max HP, a nearby enemy with this trait dies until the damage is below max HP.

Actions

Childlike Swipe. Melee Attack: 0 to hit, Hit: 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

HarbourLibation

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