Armor Class
18
(Chainmail, shield)
Hit Points
44
(4d10 + 3)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
12
(+1)
WIS
15
(+2)
CHA
16
(+3)
Saving Throws
STR +5, CON +5
Skills
Perception +4
Senses
Passive Perception 12
Languages
Common Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Longsword Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10+ 3) slashing damage if used with two hands to make a melee attack.
Bonus Actions
Command
As a bonus action the captain of the guard can issue orders that the guards under his command will follow giving them advantage on any roll to achieve the goal of the unit
Description
Captains of the guard are men who take their duties seriously. They do not mince words. They have better training and equipment than normal guardsmen
Comments