Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (Chainmail, shield)
Hit Points 44 (4d10 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws STR +5, CON +5
Skills Perception +4
Senses Passive Perception 12
Languages Common Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Longsword Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10+ 3) slashing damage if used with two hands to make a melee attack.

Bonus Actions

Command 

As a bonus action the captain of the guard can issue orders that the guards under his command will follow giving them advantage on any roll to achieve the goal of the unit

Description

Captains of the guard are men who take their duties seriously.  They do not mince words.  They have better training and equipment than normal guardsmen  

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Xeresia

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