Avoidance. If the warrior is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds and only half damage if it fails.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Perfect Hearing. The warrior adds 3 to its AC against one melee or ranged weapon attack that would hit it. To do so, the warrior must be able to hear the target.
Description
The tribes to the south, the Coraniaid, are know to have perfect hearing; any sound carried on the wind, they can perceive. A force of chaos, the arrive and cause harm without fear of retribution.
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