Medium Humanoid (Any Race), Neutral Evil
Armor Class 13 Leather armor
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
7 (-2)
Saving Throws DEX +4
Skills Survival +4
Condition Immunities Frightened
Senses Darkvision, Tremorsense, Passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Avoidance. If the warrior is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds and only half damage if it fails.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Reactions

Perfect Hearing. The warrior adds 3 to its AC against one melee or ranged weapon attack that would hit it. To do so, the warrior must be able to hear the target.

Description

The tribes to the south, the Coraniaid, are know to have perfect hearing; any sound carried on the wind, they can perceive. A force of chaos, the arrive and cause harm without fear of retribution.

Habitat: CoastalDesertGrassland

most_copious

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