Large Construct (Any Race), Neutral
Armor Class 16 Armour(incuding dex mod)
Hit Points 70 (10d12 + 10)
Speed 20 ft., This is very heavy making it slow
STR
12 (+1)
DEX
14 (+2)
CON
30 (+10)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +4, WIS +4
Damage Vulnerabilities Cold
Damage Immunities Fire
Senses Blindsight, Tremorsense 20ft distance of perfect tremorsense, Passive Perception 12
Languages All only all racial All racial and common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Flaming Defense. This creature deals 1d6 fire damage to those attacking it within 5 feet of this creature

Glowing Body. This creature emits 40ft of bright light and 80 ft of dim light

Weakness to Water. This creature takes 1d10 extinguishing damage per gallon of water it gets hit by(max of 5d10)

Immunity to Crits. This creature has no vital organs to crit, sneak attack, or death strike

Consistent Saves. this creature gets a +4 on all saves no matter what its ability scores are(proficiencies aren't affected

Actions

Breath weapon. This creature can spit a 20ft cone of oil immediately igniting dealing 2d8 fire damage (Dex save for half damage dc 15).

Action Melee Attack. Swing Forging Sledge: +5 to hit, reach 10 ft., 1 target. Hit: 1 (2d8 + 2) Bludgeoning damage(half fire from being hot). 

Action Ranged Attack. Oil Bombs: +4 to hit, range 20/80 ft., 5ft radius explosion. Hit: 1 (3d4 ) fire damage.(the creature throws a flaming sack of oil exploding on impact and setting the affected area ablaze dealing 1d6 fire damage for each round in lasting for 1d4 +2 rounds)(this creature has 5 oil bombs)

Bonus Actions

Rage. 1/day This creature has the ability to rage as a free action giving it a +4 to strength and constitution and a bonus attack Duration: 1 min

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This creature is an animated suit of armor with runes on it. it starts combat extinguished in a calming slumber. upon notice of any of the party it will ignite becoming engulfed in flames activating the Flaming Defense and Glowing Body traits.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Armorconstruct

Habitat: Desert

BeyondDnD5

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