Flaming Defense. This creature deals 1d6 fire damage to those attacking it within 5 feet of this creature
Glowing Body. This creature emits 40ft of bright light and 80 ft of dim light
Weakness to Water. This creature takes 1d10 extinguishing damage per gallon of water it gets hit by(max of 5d10)
Immunity to Crits. This creature has no vital organs to crit, sneak attack, or death strike
Consistent Saves. this creature gets a +4 on all saves no matter what its ability scores are(proficiencies aren't affected
Breath weapon. This creature can spit a 20ft cone of oil immediately igniting dealing 2d8 fire damage (Dex save for half damage dc 15).
Action Melee Attack. Swing Forging Sledge: +5 to hit, reach 10 ft., 1 target. Hit: 1 (2d8 + 2) Bludgeoning damage(half fire from being hot).
Action Ranged Attack. Oil Bombs: +4 to hit, range 20/80 ft., 5ft radius explosion. Hit: 1 (3d4 ) fire damage.(the creature throws a flaming sack of oil exploding on impact and setting the affected area ablaze dealing 1d6 fire damage for each round in lasting for 1d4 +2 rounds)(this creature has 5 oil bombs)
Rage. 1/day This creature has the ability to rage as a free action giving it a +4 to strength and constitution and a bonus attack Duration: 1 min
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This creature is an animated suit of armor with runes on it. it starts combat extinguished in a calming slumber. upon notice of any of the party it will ignite becoming engulfed in flames activating the Flaming Defense and Glowing Body traits.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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