Large Fey, Chaotic Evil
Armor Class 16
Hit Points 110 (10d10 + 60)
Speed
STR
23 (+6)
DEX
18 (+4)
CON
14 (+2)
INT
2 (-4)
WIS
13 (+1)
CHA
6 (-2)
Senses Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Root Move. The demonthorn teleports to any space where at least on square of its space occupies a square that has tangling roots in it.

Dying Roots. When the demonthorn is reduced to 0 hit points or fewer, all spaces affected by its tangling roots remain difficult terrain until the end of the encounter.

Actions

Vine Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 6) slashing damage.

Seed Pods. Melee Weapon Attack: +6 to hit, reach 5 ft., all targets. Hit: 8 (1d8 + 4) bludgeoning damage, plus ongoing 5 damage, and all creatures are lightly obscured (disadvantage on Perception checks) against the target (save ends both).

 

Bonus Actions

Root Grab. Every creature that is affected by tangling roots must make a DC 14 Dexterity save. On a failure, the target is restrained. The creature can repeat the saving throw as its action on subsequent turns to break free.

Expansive Roots. (Recharge 4-6) Create two squares of tangling roots adjacent to other tangling roots.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The blightborn are corrupt fey creatures twisted by the darkest aspects of nature, which subtly or dramatically changes them into something evil and unnatural. Takin delight in decay, famine, and death, the blightborn hate beauty and prosperity. They yearn only to spread entropy and ruin wherever they can.

All blightborn have some lesser or greater plant-like aspect to their makeup, and they become fey plant creatures through the twisting magics that spawn them, regardless of their original nature and makeup.

Blightborn reflect the natural trappings of death and decay in their forms or clothing. An intelligent blightborn might adorn itself with skulls or dead flowers, or plant its body in smears of blood. 

This mass of grasping vines and roots wraps around a thorny seed pod tipped by red stalks with star-shaped leaves. Countless vines sprout from the creature, while grasping roots shoot up through the surrounding ground. 

A blightborn demonthorn works well with skirmishers that can press foes hindered by its tangling roots. These plant creatures are often found alongside demons working int he natural world or the Feywild.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JuiceJuiceCabooze

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