Magic Resistance. Blackfyre has advantage on saving throws against spells and other magical effects.
Speaker of Eltab. Unless Blackfyre is incapacitated, it and minions of his choice within 60 feet of it have advantage on saving throws against features that turn undead.
Spellcasting. Blackfyre is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (3 slots): banishment, staggering smite
5th level (1 slots): destructive wave (necrotic)
Multiattack. The death knight makes three attacks with Demonspine or make one breath Weapon and one attack with Demonspine.
Demonspine. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 10 (2d8) necrotic damage.
Necrotic Breath (Recharge 6). The dragonborn exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is frightened of the dragonborn for 1 minute. On a successful save, the creature takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at end of each of its turns, ending the effect on itself on a success.
Hellfire Orb (1/Day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
Parry. The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.
Blackfyre can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Soth regains spent legendary actions at the start of his turn.
Commanding Strike. Blackfyre commands one minion to move up to its speed towards a target and make an attack action.
Strike (Costs 2 Actions). Blackfyre makes one Demonspine attack.
Cast a Spell (Costs 3 Actions). Blackfyre uses Spellcasting.
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