Shapechanger. The centonkey can use its action to polymorph into a donkey-humanoid hybrid much like a centaur, or back into its true form, which is a donkey. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge. If the centonkey moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Charm Person. The centonkey attempts to charm a humanoid it can see within range. It must make a Wisdom saving throw, and does so with advantage if the centonkey or its companions are fighting it. If it fails the saving throw, it is charmed by the centonkey until the spell ends or until the centonkey or it's companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by the centonkey.
Multiattack. The centonkey makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
A centonkey appears like a normal donkey until it chooses to transform into it's centonkey form. When transformed it resembles a centaur but instead has the body of a donkey. Once transformed the centonkey is at least 10 feet tall.
Lair and Lair Actions
Because of it's ability to charm at will, the centonkey will usually convince a group of unsuspecting people to do their bidding. This usually results in the group becoming bandits raiding for the sake of the centonkey's comfort.
The centonkey will usually find a hidden location to hold up, mostly in the form of a camp in the woods, but the longer it charms a group the more it will thirst for a nicer location.
Raid. The centonkey convinces whomever he has charmed to go and raid local towns and/or caravans for fancy loot.
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