Huge Giant, Chaotic Neutral
Armor Class 16 Chain mail
Hit Points 105 (10d12 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
9 (-1)
CON
19 (+4)
INT
10 (+0)
WIS
9 (-1)
CHA
10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The giant makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) slashing damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.

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Description

These Hill giants have been magically awakened after a Druid used chemicals to temporarily reduce their intelligence, thusly allowing the Awaken spell to take hold. Due to their increased intelligence their alignment has changed to Neutral due to situational awareness and they have started living in a far more "civilized manner." Awakened Hill Giants have adopted the use of heavier armors and better weaponry, though they rarely use armors heavier than chain mail due to the less physically restrictive nature.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwamp

00ramiel00

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