Huge Giant, Any Good Alignment
Armor Class 19 (Natural armor)
Hit Points 45 (15d10 + 10)
Speed ft., 40(ft)
STR
25 (+7)
DEX
20 (+5)
CON
21 (+5)
INT
15 (+2)
WIS
20 (+5)
CHA
19 (+4)
Saving Throws STR +13, DEX +11
Damage Vulnerabilities Bludgeoning
Senses Passive Perception 17
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Awoken rage. The Armor Giant can't be damaged

Actions

Swipe away. Melee Weapon Attack: +11 to hit, reach 8 ft., five targets. Hit: 15 (3d4's + 5) bludgeoning damage.

Armor toss. Ranged weapon attack: +9 to hit, range 10 ft., one target. Hit: 20 (2d6's + 5) bludgeoning damage. but this attack makes the Armor Giant damageable during the next player's turn

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The business of the a.g's

On you're travels it is not rare to find a armor giant or two, even in the most obscure of places. These pacifistic traveling folk do not care for fighting but what they do care for is trade. the armor giants are merchants and love to help adventurer's they'll carry gigantic steal chest on their backs with a rope barley supporting it, if someone is going to buy something from them they'll put down the chest and reveal the contents of it they'll provide some of the most useful items to a adventurer, but every need comes at a price if you can't afford the price which usually comes at 200 gold, 100, silver, or 50 copper then you can just pay another way instead of having to come back some other time after saving up, but it won't be pretty or the easiest thing to go through.

 

The appearance of the a.g's

Armor giants have blood red locs black skin like coal eyes as red as a rose, they're body is covered in a black and gray stone looking armor.

The armor of the a.g's

no one knows what it's made of besides the armor giants and no amount of money has ever gotten them to reveal what it is and what it's made of and even the greatest of alchemist and artificers can't identify it, if they're armor would be torn from there body that would leave them severally vulnerable with a giant wound were the armor was and they would have a giant weak spot, but it is worth it in they're eyes because they're armor is incredibly strong and capable of a destructive attack, but they only ever attack of they enraged.

 

The hidden rage and they're burden

The armor giants have a rage inside of them were if they are drawn to their limit they could explode with wraith and rage leading to the becoming a uncontrollable force of nature, when they are in their "awoken rage" they will hunt down whoever pissed them off no matter how long it takes to the end of the earth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPChumanoid

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