Medium Humanoid (Dwarf), Neutral Good
Armor Class 23 (plate, shield of ale)
Hit Points 180 (19d8 + 95)
Speed 25 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, DEX +5, CON +10
Skills Athletics +14, Intimidation +6, Perception +7
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Dwarvish
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Dwarven Resilience. Bruenor has advantage on saving throws against poison, and he has resistance to poison damage.

Legendary Resistance (1/Day). If Bruenor fails a saving throw, he can choose to succeed instead.

Special Equipment. Bruenor wears a helm of life drain. He wields a Flame Tongue battleaxe and a shield of ale. He carries with him a horn of thibbledorf pwent.

Actions

Multiattack. Bruenor makes three Flame Tongue Battleaxe attacks, he can then make a Shield Bash attack.

Flame Tongue Battleaxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus an extra 7 (2d6) fire damage.

Shield Bash. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 7) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Bonus Actions

Second Wind (Recharges on a Short or Long Rest). Bruenor can regain 20 hit points.

Reactions

Parry. Bruenor adds 5 to his AC against one melee attack that would hit him. To do so, Bruenor must see the attacker and be wielding a melee weapon.

Legendary Actions

Bruenor can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. Bruenor regains spent legendary actions at the start of his turn.

Command Ally. Bruenor targets one ally he can see within 30 feet of him. If the target can see or hear Bruenor, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Weapon Attack. Bruenor makes one Flame Tongue Battleaxe or Shield Bash attack.

Frighten Foe (Costs 2 Actions). Bruenor targets one creature he can see within 30 feet of him. If the target can see or hear him, the target must succeed on a DC 17 Wisdom saving throw or be frightened of Bruenor until the end of Bruenor’s next turn.

Description

Biography:

Bruenor Battlehammer is and was the eighth, tenth, and thirteenth king of Mithral Hall from 1356 DR to 1362 DR and 1370 DR to 1409 DR. He is the dwarven adoptive father of Catti-Brie and Wulfgar, a friend to Drizzt Do'Urden and Regis, crafter of Aegis-Fang and a member of the Companions of the Hall. He was reincarnated in 1463 DR as Reginald Roundshield of Citadel Felbarr.

Bruenor is gruff and stubborn, but he always shows a tender side for his daughter, Catti-brie, and even Wulfgar at times. However, he is somewhat suspicious of magic. Bruenor puts aside his prejudices for other races when he needs to, which helped him gain the friendship of Drizzt. He's a strong leader and equally strong fighter. His legacy of leadership still persisted decades after his death.

After his reincarnation, he struggles with his belief in his god, Moradin, and with the unfairness of the world in general, but he eventually gained a goal for his life (returning as the 13 king of Mithral Hall and uniting the Silver Marches). Although he had initially agreed to help Drizzt, for several years he had given up on that plan, until he met his cursed friend Thibbledorf Pwent, who reminded him of the importance of loyalty to his friends.

Source: The Forgotten Realms Wiki. 

Bruenor Magic Items:

Helm of Life Drain

Wondrous Item, rare (requires attunement)

Once per turn, when you hit a creature with a melee weapon attack, you can force the target to make a DC 16 Constitution saving throw. On a failure, the target takes an extra 14 (4d6) necrotic damage and you regain a number of hit points equal to half that necrotic damage.

Shield of Ale

Armor (shield), very rare (requires attunement)

While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. While wearing it, you can use a bonus action to summon a tankard of ale and regain 4d4 + 4 hit points when you drink it.

 Horn of Thibbledorf Pwent

Wondrous Item, rare

You can use an action to blow this spiked ram horn. In response, a battlerager ghost from Mithral Hall’s fallen armies appears within 60 feet of you. Thibbledorf Pwent returns to the afterlife when the summoner wishes or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 24 hours have passed.

If you blow the horn without being a warrior of Mithral Hall or a friend of Thibbledorf Pwent, the ghost instantly returns to the afterlife. If you meet these requirements, Thibbledorf Pwent  is friendly to you and your companions and follows your commands.

Previous Versions

Name Date Modified Views Adds Version Actions
1/7/2023 1:22:25 AM
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47
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Monster Tags: NPChumanoiddwarf

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

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