Large Construct, Unaligned
Armor Class 11 Natural Armor
Hit Points 13 (2d10 + 2)
Speed 60 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
1 (-5)
WIS
6 (-2)
CHA
12 (+1)
Skills Athletics +5
Senses Truesight 5ft, Passive Perception 10
Languages All Telepathic link with Attuned Rider but may not speak --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Damage Immunities Poison

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Innate Spellcasting. The Riding hog's innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, but may only do so if it has a rider and may target itself only:
At-Will: Light
1/day each: Expeditious retreat, Longstrider

Attuned Mount: The Riding Hog may not act or use any ability unless mounted or within 5 feet of its rider. A Rider may attune to the Hog during a short rest, this attunement does not take up an attunement slot and allows the owner to as a free action command the Riding Hog on their turn. The Riding Hog always acts on its Attuned riders turn. When the Riding Hogs rider is not within 5 feet, the Hog becomes inactive and does nothing, but will become active again once the rider comes within 5 feet.
If another creature would attempt to attune to an already attuned Riding Hog, the wearer must make a DC 15 Charisma skill check, on a failure, the Riding Hog becomes immune to attunement by that creature for the next 24 hours, on a success the creature may begin attuning. If the Attuned Creature should die, the Riding Hog becomes inactive and is no longer attuned. If the Rider though falls unconscious while riding the Riding Hog, the Riding Hog will move forward at its full pace, activating Expeditious Retreat then Longstrider, it will move in a straight line turning 90 degrees to a random direction when faced with an obstacle

All-Terrain, The Riding hog under the effects of either Longstrider or Expeditious Retreat ignores difficult Terrain

Actions

Tier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Charge, If the Riding hog moves at least 10 feet on its turn, it may perform a Tier attack against an enemy. On a hit, the target must make a DC 13 Strength or Dex saving throw or be knocked prone. If the target is knocked prone in this way, the Riding Hog may make another Tier attack as a bonus action and continue to move without provoking attacks of opportunity.

Description

This curious magical Vehical is a favorite tool for many cavaliers and riders. Offering a unique form of combat and maneuverability, while also lacking the emotional aspect of a beast mount. This mount may be used for the spell Find Steed

Monster Tags: Misc Creature

Habitat: Urban

Pinzhere

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