Small Beast, Unaligned
Armor Class 12
Hit Points 6 (1d6 + 2)
Speed 20 ft., Fly 60 ft.
STR
7 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +4, Stealth +4
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Vile Disease. Any creature other than an undead or construct that is bitten by a bat must roll 1d12. On a roll of 1, it has been infected with a disease. Whenever the victim makes a Constitution-based ability check or saving throw, it must roll 1d4 and deduct the result from the total. Unless cured by other means, this disease lasts until the victim finishes a long rest.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Description

Cave bats are a variety of eagle-size bats that thrive in enormous cavern systems where food sources are plentiful enough that the bats never need to leave the underground. Certain underdark dwellers have domesticated these bats after a fashion, employing them for hunting and scouting purposes. Their handlers must be careful, as the bite of these bats is known to carry any number of terrible diseases.

The disease described under the Vile Disease trait is just one possible pathogen borne by these bats. Other ailments may be transmitted by these bats at the DM's discretion.

Monster Tags: Misc Creature

Habitat: Underdark

Shadrack323

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