Medium Humanoid (Any Race), Neutral
Armor Class 17 (splint)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common Waterdavian
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sound the Alarm! Situational: The constable may use an action to raise alarm by shouting or ringing a bell. The alarm alerts any nearby patrols in the area. Succes: 3d4 City Watch Constable arrive accompanied by a Sergeant in 5 min. 

Actions

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

 

Description

The City Watch is Waterdeep’s police force, charged with keeping the peace and apprehending criminals. City Watch patrols are usually four to twelve persons strong. A patrol expecting trouble might also have reinforcement in the form of a priest(on loan from one of the local temples) or a mage(from the Watchful Order of Magists and Protectors). All City Watch members wear helmets and carry clubs while on duty.

Ranks in the City Watch

Members of the City Watch are called officers. Their ranks are, from lowest to highest:

  • Constable
  • Sergeant (armar)
  • Lieutenant (civilar)
  • Captain (senior civilar; leader of a watch station)
  • Major (ward civilar; one per city ward)
  • Commander of the Watch

The Watch also includes a Senior Armsmaster, who reports to the Commander of the Watch and is in charge of supplies. The Commander of the Watch reports to the Open Lord, Laeral Silverhand.

Monster Tags: NPC

Habitat: Urban

Lainathion

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