Sound the Alarm! Situational: The constable may use an action to raise alarm by shouting or ringing a bell. The alarm alerts any nearby patrols in the area. Succes: 3d4 City Watch Constable arrive accompanied by a Sergeant in 5 min.
Multiattack. The constable makes two club attacks.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
The City Watch is Waterdeep’s police force, charged with keeping the peace and apprehending criminals. City Watch patrols are usually four to twelve persons strong. A patrol expecting trouble might also have reinforcement in the form of a priest(on loan from one of the local temples) or a mage(from the Watchful Order of Magists and Protectors). All City Watch members wear helmets and carry clubs while on duty.
Ranks in the City Watch
Members of the City Watch are called officers. Their ranks are, from lowest to highest:
- Constable
- Sergeant (armar)
- Lieutenant (civilar)
- Captain (senior civilar; leader of a watch station)
- Major (ward civilar; one per city ward)
- Commander of the Watch
The Watch also includes a Senior Armsmaster, who reports to the Commander of the Watch and is in charge of supplies. The Commander of the Watch reports to the Open Lord, Laeral Silverhand.
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