Medium Humanoid (Dragonborn), Typically Chaotic Neutral
Armor Class 17 (breastplate)
Hit Points 87 (10d8 + 40)
Speed 30 ft., climb 20 ft.
STR
17 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +6, CON +7, WIS +3, CHA +4
Skills Athletics +8, Intimidation +6, Perception +4
Damage Resistances Psychic
Condition Immunities Frightened
Senses Blindsight 10ft, Darkvision 70ft, Passive Perception 14
Languages Common, Draconic, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead

Underdark Origin.While in Dim Light or Darkness the dragonborn has advantage on Perception checks based on sight

 

Actions

Multiattack. The dragonborn makes two Glaive attacks and uses Nightmare Breath if able

Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) slashing damage plus 12 (3d8) psychic damage.

Nightmare Breath (Recharge 6). The dragonborn exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 36 (8d8) psychic damage and is frightened of all creatures within 20 feet of it for 1 minute. On a successful save, the creature takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at end of each of its turns, ending the effect on itself on a success.

Description

In the ever conflicted realm of the Underdark there are leaders and followers. Deep Dragonborn Elites are skilled veterans of countless conflicts and skirmishes. Their breath weapon is a parasitic hallucination distorting the target's perception of friend and foe. This causes the victim's worst fears to personify in the people they see around them.

 

Monster Tags: humanoid

Habitat: Underdark

The_Three_Ts

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