Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead
Underdark Origin.While in Dim Light or Darkness the dragonborn has advantage on Perception checks based on sight
Multiattack. The dragonborn makes two Glaive attacks and uses Nightmare Breath if able
Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) slashing damage plus 12 (3d8) psychic damage.
Nightmare Breath (Recharge 6). The dragonborn exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 36 (8d8) psychic damage and is frightened of all creatures within 20 feet of it for 1 minute. On a successful save, the creature takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at end of each of its turns, ending the effect on itself on a success.
Description
In the ever conflicted realm of the Underdark there are leaders and followers. Deep Dragonborn Elites are skilled veterans of countless conflicts and skirmishes. Their breath weapon is a parasitic hallucination distorting the target's perception of friend and foe. This causes the victim's worst fears to personify in the people they see around them.







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