Multiattack. The golem makes 2 Halberd attacks.
Halberd. Melee Weapon Attack: +4 to hit, reach 20 ft., 1 target. Hit: 13 piercing damage.
Stomp (Recharge 6.) The golem stomps one of its feet at a point on the ground within 10 feet of it. Any creature in a 10-foot-radius, 10-foot-high cylinder centered on this point must succeed on a DC 14 Dexterity saving throw or take 23 bludgeoning damage and fall prone. Until the colossus uses its Stomp again or moves, the creature is restrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 14 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained.
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