Blindsense - Animated Furniture does not need light to perceive its surroundings, but does not "see", instead magically sensing objects and differentiating them by their distance from itself. As such, it can not discern color. Animated Furniture can sense anything within 30 feet including through walls, and anything that is creating vibrations within 60 feet (through walls) Additionally, while Animated Furniture can not smell, it can feel touch and hear.
Animated Vitality - Animated Furniture has HP and AC relative to the type of furniture it is, according to the following table. It can regenerate 1d6 HP every 10 minutes, slowly rebuilding itself using scrap materials it mysteriously finds nearby. As such, the older the Animated Furniture it is, the more clearly patchwork it becomes. A truly ancient Animated Furniture may not even have a scrap of it's original form left.
Animated Locomotion - Using a mixture of invisible, magically-created joints and musculature and simple bouncing around, the Animated Furniture is capable of moving at one of the speeds in the following table, depending on the type of furniture it is:
| Furniture Type | Speed | Health | AC | Additional Notes | Example Objects |
|---|---|---|---|---|---|
| Small Chair | 30ft | 30 | 10 | Can carry a person weighing less than 200lbs at half speed. | Any chair that seats a single person comfortably: Dining chairs, armchairs, rocking chairs, stools, etc. |
| Large Chair | 40ft | 50 | 8 | Can carry people weighing less than a total of 600lbs at half speed. | Any chair which comfortably seats multiple people: Sofas, loveseats, benches, etc. |
| Small Table | 25ft | 25 | 12 | Can carry things weighing less than 50lbs when strapped to it. | Tables that could comfortably seat four or fewer people: Card tables, coffee tables, bedside tables, desks, etc. |
| Large Table | 50ft | 60 | 7 | Can carry things weighing less than 100lbs when strapped to it | Tables which can comfortably seat more than four people: Dining tables, pool/'billiards tables, picnic tables, workbenches, large desks, etc. |
| Beds | 40ft | 65 | 8 | Can safely carry injured people weighing less than 300lbs, without harming them further, at quarter speed | Anything designed specifically to be slept on. Cots, Beds, Operating tables, etc. |
| Small Chests | 20ft | 100 | 15 | Can carry anything weighing less than a total of 300lbs that will fit within it at half speed. | Chests smaller than a human. |
| Large Chests | 40ft | 250 | 17 | Can carry anything weighing less than a total of 500lbs that will fit within it at half speed. | Chests larger than a human, and smaller than a goliath. |
Melee Attack. Unarmed Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) [bludgeoning] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A magically animated piece of furniture. Has a special ability, and stats, depending on its form.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/7/2023 10:34:21 PM
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3
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2
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1.0a
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Coming Soon
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