Artillery Mode. As a move action the Bulette enters Artillery Mode, digging halfway into the ground to balance itself. It's speed becomes zero but it can fire it's Projectile Accelerator.
Standing Leap. The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.
Bite:
Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 36 (4d12 + 4) piercing damage.
Projectile Accelerator:
Action Ranged Attack . Ranged Weapon Attack: +7 to hit, range 30/160 ft., 1 target. Hit: 36 (4d12 + 4) [Force] damage.
Creatures adjacent to the target make a DC 16 constitution saving throw. Taking 2d6 Thunder damage on a failed save or half as much damage on a successful one. Can only be used while in Artillery Mode
Description
The back of the metallic automaton opened. Metal started to shift and move as the large gears unfolded and slid around, allowing two large rails to slide out from beneath its armor. Lightning arced between the rails as the beast took aim and a clunk sounded as a large mass of steel slid into place at the base of the rails. A high pitched whine emanated from within its body, causing our teeth to rattle in our skulls. With a lurch backwards the steel mass accelerated up the rails faster than the eye could see and hurtled at our foe. The impact of the shot rocked our enemy backwards, a hole ripped clean through its body as a shock wave of sound reverberated from it and slammed into all those around the now lifeless monster.”
Monster Version of the Clockwork Companion (Bulette) by Daewood
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