Armor Class
12
Hit Points
19
(3d8 + 6)
Speed
30 ft., Climb 30 ft., Fly 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
8
(-1)
WIS
12
(+1)
CHA
6
(-2)
Saving Throws
DEX +4
Skills
Athletics +5, Perception +6
Damage Resistances
Lightning
Senses
Passive Perception 13
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Dive Attack. If the monkey dives at least 20 ft. strait toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.
Pack Tactics. The monkey has advantage on an attack roll against a creature if at least one of the monkey's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Description
A Clockwork version of the Flying Monkey Familiars that spellcasters have
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