Medium Or Small Construct, Unaligned
Armor Class 12
Hit Points 19 (3d8 + 6)
Speed 30 ft., Climb 30 ft., Fly 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +4
Skills Athletics +5, Perception +6
Damage Resistances Lightning
Senses Passive Perception 13
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dive Attack. If the monkey dives at least 20 ft. strait toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Pack Tactics. The monkey has advantage on an attack roll against a creature if at least one of the monkey's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Description

A Clockwork version of the Flying Monkey Familiars that spellcasters have

Cromthor10528

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