Medium Elemental, Neutral
Armor Class 16
Hit Points 87 (10d8)
Speed 40 ft., Fly 80 ft.
STR
15 (+2)
DEX
19 (+4)
CON
16 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
11 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Passive Perception 11
Languages Ignan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fire Form. The blazewyrm can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the blazewyrm or hits it with a melee attack while with in 5 feet of it takes 5(2d6) fire damage. 

Illumination. The blazewyrm sheds bright light in a 20 ft.-radius and dim light in a 40 ft.-radius.

Actions

Multiattack. The blazewyrm makes two bite attacks and one ember attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target Hit: 4(1d4 + 2) fire damage. 

Ember. Ranged Weapon Attack: +6 to hit, range 15/60 ft., one target. Hit: 11 (2d6 + 4) fire damage. The target, if hit, must make a DC 13 Dexterity saving throw or take an additional 5(2d6) fire damage.

Flare Release(Recharge 6). The blazewyrm moves in a burst of speed, then releases a flash of fire around it. After moving at least 20 feet, the blazeywrm releases fire in a 10 ft.-radius, forcing all creatures within the radius to make a DC 15 Dexterity saving throw or take 21(6d6) fire damage, halving the damage taken on a success.

Description

Few creatures match the lust for destruction that is found within the heart of the blazewyrm. A creature of the Elemental Plane of Fire, the blazewyrm lives to set fire to whatever it can reach, and to do so as quickly as possible. 

Blistering Speed. The trait that defines a blazewyrm almost as much as its pyromania is its blisteringly high speed. In their home plane, blazewyrms are often found racing each other up and down flows of liquid fire. Thanks to their speed, teams of blazewyrms are tamed by efreeti to be used in fast-paced chariot rides, to the great entertainment of the residents of the City of Brass, which is where the metal armor blazewyrms are often summoned with come from. If a blazewyrm moves swift enough, it can even expel its excess energy for a burst of fire around it.

Elemental Nature. A blazewyrm requires no food, drink, or sleep.

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2022 2:41:03 AM
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TheGreatRasputin661

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