Medium Undead (Wizard), Typically Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 105 (10d20 + 15)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
17 (+3)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws INT +7, WIS +9
Damage Resistances Acid
Damage Immunities Lightning, Necrotic, Poison
Senses Passive Perception 17
Languages Abyssal Abyssal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

The Hex of the blighted. The blight witch is an expert in dark magic and hexes Her enemies at the start of combat the witch curses all other magic casters adding a +1 to her Hit die and temporally disables magic modifiers on all other targets (sets their Hit die modifier to 0  ) . 

Spellcasting. The Blight Witch is a 4-level spellcaster. Its spellcasting ability is 8 (spell save DC 16, +7 to hit with spell attacks). The Blight Witch has following wizard spells prepared:
Cantrips : frost bite, produce flame, control flame 
1st level (5 slots): Burning hands, Charm person, sleep, fog cloud 

2d level (3 slots): Aganazzar’s Scorcher, Maximilian’s Earthen Grasp

3rd level (4 slots):Animate Dead, Bestow Curse, Fear

Actions

Cursing claw.: +2 to hit, reach 5 ft., 1 target. 3d8 Necrotic damage. 

Breath of the damned.: +1 The Witch exhales Mist in a 5-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw, or take 6d6 psychic damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Multi Cast. The blight witch can cast two spells per round.

Sunken Dread.  The blight witch can Buff any summoned dead add 1d12 to there hit die and making them resistance to fire.

Unchanging. the blight witch can't be polymorphed

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The blight Witch is a dead Witch that out of pure hatred of the one that killed her has come back from the dead more powerful then before. wielding magic to end any that would stand in her way clothed in vines and tattered cloth often seen with Umbral  Wolves in swamps or dark woods. 

Lair and Lair Actions

A dark hut made of rotting wood and vines.

Lair Actions

On initiative count 2 (losing initiative ties), the Blight Witch takes a lair action to cause one of the following effects; the Blight Witch can’t use the same effect two rounds in a row:

  • The Blight Witch summons any umbral wolves nearby to join her fight.
  • The Blight Witch calls upon the Swamp vines slash out at any targets within 35 ft. of the hut.

Regional Effects

The region containing a legendary Blight Witch’s lair is Warm and the very plant life seems to try and stop any that wander to close animals know something, which creates one or more of the following effects:

  • dashing gives 1 stack of exhaustion.
  • All food goes bad within 1d6 days.

If the Blight Witch dies, these effects fade over the course of 2d4 days.

Habitat: Swamp

Ethantheman201

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