Large Humanoid, Any Alignment
Armor Class 16 Plate
Hit Points 60 (5d12)
Speed 40 ft., Burrow 30 ft., Walk 30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
13 (+1)
INT
12 (+1)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws STR +7, DEX +6, WIS +6
Damage Vulnerabilities Bludgeoning, Lightning
Damage Resistances Cold
Condition Immunities Blinded, Frightened, Paralyzed, Petrified, Poisoned
Senses Passive Perception 12
Languages Aquan, Common Only a few
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The crabfolk is a 2nd-level spellcaster. Its spellcasting ability is wisdom (spell save DC 16, +0 to hit with spell attacks). The crabfolk has following artificer spells prepared:
Cantrips (at will): Yeetus, mage hand, light, and message.

Actions

Big claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 2) bludgeoning damage. 

Coral longbow. RangedWeapon Attack: +3 to hit, range 50/250 ft., 1 target. Hit: 3 (1d8 + 2) piercing damage.

Description

Looks like a crab-person

Monster Tags: humanoid

Habitat: Underwater

Cat64

Comments

Posts Quoted:
Reply
Clear All Quotes