Armor Class
16
Plate
Hit Points
60
(5d12)
Speed
40 ft., Burrow 30 ft., Walk 30 ft.
STR
18
(+4)
DEX
17
(+3)
CON
13
(+1)
INT
12
(+1)
WIS
17
(+3)
CHA
13
(+1)
Saving Throws
STR +7, DEX +6, WIS +6
Damage Vulnerabilities
Bludgeoning, Lightning
Damage Resistances
Cold
Condition Immunities
Blinded, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 12
Languages
Aquan, Common Only a few
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Special Trait Name. Enter the description for your special trait.
Spellcasting. The crabfolk is a 2nd-level spellcaster. Its spellcasting ability is wisdom (spell save DC 16, +0 to hit with spell attacks). The crabfolk has following artificer spells prepared:
Cantrips (at will): Yeetus, mage hand, light, and message.
Actions
Big claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 2) bludgeoning damage.
Coral longbow. RangedWeapon Attack: +3 to hit, range 50/250 ft., 1 target. Hit: 3 (1d8 + 2) piercing damage.
Description
Looks like a crab-person
Comments