Tiny Celestial (Shapechanger), Chaotic Good
Armor Class 14 (Unarmored)
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 60 ft.
STR
6 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Petrified, Poisoned
Senses Passive Perception 12
Languages Celestial, Common, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Planar Circle. The coure is always under the effects of Protection from Evil and Good.

Shapechanger. The coure can use it's action to assume the form of an incorporeal ball of light. While in this form, the coure is immune to damage from all non-magical sources. It can phase through solid objects and create a light source of up to 30ft. It can not attack or use Invisibility in this form. Any equipment it is wearing or carrying isn't transformed, it reverts to its true form if it dies and the affected creature can’t benefit from being invisible.

Familiar. The coure can enter into a contract to serve another creature as a familiar, forming a Telepathic Bond with its willing Master. While the two are bonded, the Master can sense what the coure senses as long as they are within 1 mile of each other. While the coure is within 10 feet of its Master, the Master shares the coure’s Planar Circle trait. If a coure feels it's master is too stifling of it's joyous lifestyle, it can end its service as a familiar, ending the telepathic bond.

Actions

Sleeping Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d4 +4) piercing damage. Target must succeed on a DC10 CON saving throw or fall unconscious for 1 minute, or until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Undead and creatures immune to being Charmed automatically succeed at their saving throw.

Tiny Bow. Ranged Weapon Attack: +6 to hit, reach 40/160 ft., one target. Hit:  (1d4+4) piercing damage.

Invisibility. The coure magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the coure wears or carries is invisible with it.

Description

This sprightly creature appears as a tiny, slender elf clad in clothes made out of leaves with unruly, glistening hair and long, gossamer wings that trail from its shoulders.

The smallest of the eldarins, the spritelike coures embody carefree wandering, celebrating life as a joyous dance. They often serve more powerful beings as messenger and scouts, powerful beings as messengers and scouts, provided those they serve can tolerate their erratic humor and near endless pranks. Coures exist to laugh. They prefer a star-filled night in the open to any other time or place, preferring to reveal their pranks and dance only in their own fearie light. Coure eldarins appear in a variety of improbable colors and are fond of wearing apparel of questionable taste. A coure can also assume the shape of an incorporeal ball of light at will. Coures stand 2 feet tall and weigh 20 pounds. They speak Celestial, Common an Elven.

Combat. Coures avoid physical combat, knowing that their small frames and tiny weapons are no match for many larger foes. Unless directly confronting minor evil outsiders such as imps, coures see combat as a prompt to seek out and befriend larger and more powerful celestials.

Monster Tags: Shapechanger

Daywalker48

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